You are using an outdated browser. For a faster, safer browsing experience, upgrade for free today.
  • Your shopping cart is empty!

Colonial Wars – RFA six horse team Field gun, limber and seven crew

  • Product Code: CE109
  • Availability: In Stock

£14.14

This product is sold as an unpainted kit with a hard copy instruction sheet.

Additional images.

1. Instruction Sheet.

2-3. A lovely blue jacketed British field gun team from the collection of Roy Boss.

4-5. Mike Cooper has created a fantastic little diorama with the set. I love the greatcoats and the sense of a team slogging along a wet and muddy road, on its way to the battlefield.

CASUALTIES FROM ARTILLERY FIRE IN WARGAMES

Source. ‘Handbook for Colonial Wargames’, Ted Herbert, The Victorian Military Society Special Publication No1, 1976.

‘The following table, taken from the official Rules for the Conduct of the War-Game, 1884 gives the losses that were estimated to occur when a battery of 6 guns fired on all the echelons (firing line, supports and reserves) of a frontal infantry attack.


 

Good Effect

Bad Effect

Range in Yards

 1    2    3    4    5    6

 1    2    3    4    5    6

Case up to 300

 28  35  42  49  55  63

 14  18  21  25  28  32

300 to 1000

 10  12  14  16  18  21

  5    6    7    8    9   11

1000 to 1500

  8   10  12  14  16  18

  8   10  12  14  16  18

1500 – 2000

  6    7    9   11  13  15

  3    4    5    6    7    8

2000 – 2500

  4    5    6    8   10  12

  2    3    4    5    6    7

2500 - 3000

  3    4    5    6    7    9

  2    2    3    3    4    5

 

‘Good effect’ refers to open country, with little or no cover; whilst ‘Bad effect’ refers to woodland, very broken ground or artificial cover. The figures 1-6 at the top of the table refers to throw from dice, which were used then, as now, to represent the chance element in warfare. Ranges above 300 yards are for rounds of time shrapnel; percussion shrapnel was considered to have the same effect as time shrapnel on hard ground at troops in column; and half the effect in line or extended order. Common shell with percussion fuse was assessed at one-third the effect of time shrapnel; this was mainly used for driving troops out of cover or for setting fire to buildings. 

The numbers in the table were multiplied by the following factors for targets in other formations: in extended order, without supports x 1/3; in a column x2; under cover, with enfilade or oblique fire under 60 degrees x 1/2; cavalry x6/5 the effect of infantry in approximately similar formation; and infantry in line, or extended in the open, x3/2 for enfilade or oblique fire, compared with frontal fire.'

Jacklex Miniatures, Colonial artillery, 20mm metal wargames figures.